Web3 Game Development with GlacierDB
In this tutorial, we'll walk you through creating a simple monster battling game using GlacierDB and Web3.
Prerequisites:
- Familiarity with React and TypeScript.
- An Ethereum wallet, e.g., MetaMask.
- Node.js installed.
- Vite and pnpm installed for our project setup.
1. Project Setup
pnpm create vite my-web3-game --template react-ts
cd my-web3-game
pnpm add @glacier-network/client react-bootstrap ethers
2. Connect to Ethereum Wallet
Create a useWallet.ts
hook, same as the previous useWallet.ts
content.
3. Connect to GlacierDB
useGlacier.ts
hook:
import { useState, useEffect, useCallback, useMemo } from 'react'
import { GlacierClient } from '@glacier-network/client'
import useWallet from './useWallet'
export default function useGlacier() {
const [monsters, setMonsters] = useState<any[]>([])
const { provider, account, connect } = useWallet()
const client = useMemo(() => {
return new GlacierClient('https://your-glacier-endpoint.com', { provider })
}, [provider])
// ... (same as the previous `useGlacier.ts` content)
return {
monsters,
createMonster,
updateMonster,
connect
}
}
4. Game Logic
Creating a New Monster
createMonster.ts
:
import { useGlacier } from './useGlacier'
export const createNewMonster = (name, image, attributes) => {
const { createMonster } = useGlacier()
const monster = {
name,
image,
attributes,
ownerId: window.ethereum.selectedAddress
}
createMonster(monster)
}
Trading Monsters
tradeMonster.ts
:
import { useGlacier } from './useGlacier'
export const tradeMonster = (myMonsterId, theirMonsterId) => {
const { updateMonster } = useGlacier()
const myAddress = window.ethereum.selectedAddress
updateMonster(myMonsterId, { ownerId: theirAddress })
updateMonster(theirMonsterId, { ownerId: myAddress })
}
Battle Logic
battle.ts
:
import { useGlacier } from './useGlacier'
export const battle = (myMonster, opponentMonster) => {
const { updateMonster } = useGlacier()
const damageToOpponent = Math.max(
myMonster.attributes.attack - opponentMonster.attributes.defense,
0
)
const damageToMe = Math.max(
opponentMonster.attributes.attack - myMonster.attributes.defense,
0
)
const myUpdatedHealth = myMonster.attributes.health - damageToMe
const opponentUpdatedHealth =
opponentMonster.attributes.health - damageToOpponent
updateMonster(myMonster.id, { 'attributes.health': myUpdatedHealth })
updateMonster(opponentMonster.id, {
'attributes.health': opponentUpdatedHealth
})
}
5. Build the UI
App.tsx
:
import React, { useState } from 'react'
import { Button, Form, ListGroup } from 'react-bootstrap'
import { createNewMonster, battle } from './gameLogic'
import useGlacier from './useGlacier'
export default function App() {
const [name, setName] = useState('')
const { account, monsters, connect } = useGlacier()
// Handle monster creation, battling, etc. in this component
return (
// JSX for your game UI
)
}
6. Wrap-Up
Now, you have a basic structure for a Web3 monster battling game using GlacierDB. Expand on this foundation with richer game mechanics, enhanced UI/UX, and integration of Ethereum smart contracts for more advanced features like secure monster trading.
Happy coding!