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Web3 Game Development with GlacierDB

In this tutorial, we'll walk you through creating a simple monster battling game using GlacierDB and Web3.

Prerequisites:

  • Familiarity with React and TypeScript.
  • An Ethereum wallet, e.g., MetaMask.
  • Node.js installed.
  • Vite and pnpm installed for our project setup.

1. Project Setup

pnpm create vite my-web3-game --template react-ts
cd my-web3-game
pnpm add @glacier-network/client react-bootstrap ethers

2. Connect to Ethereum Wallet

Create a useWallet.ts hook, same as the previous useWallet.ts content.

3. Connect to GlacierDB

useGlacier.ts hook:

import { useState, useEffect, useCallback, useMemo } from 'react'
import { GlacierClient } from '@glacier-network/client'
import useWallet from './useWallet'

export default function useGlacier() {
const [monsters, setMonsters] = useState<any[]>([])
const { provider, account, connect } = useWallet()

const client = useMemo(() => {
return new GlacierClient('https://your-glacier-endpoint.com', { provider })
}, [provider])

// ... (same as the previous `useGlacier.ts` content)

return {
monsters,
createMonster,
updateMonster,
connect
}
}

4. Game Logic

Creating a New Monster

createMonster.ts:

import { useGlacier } from './useGlacier'

export const createNewMonster = (name, image, attributes) => {
const { createMonster } = useGlacier()
const monster = {
name,
image,
attributes,
ownerId: window.ethereum.selectedAddress
}
createMonster(monster)
}

Trading Monsters

tradeMonster.ts:

import { useGlacier } from './useGlacier'

export const tradeMonster = (myMonsterId, theirMonsterId) => {
const { updateMonster } = useGlacier()
const myAddress = window.ethereum.selectedAddress
updateMonster(myMonsterId, { ownerId: theirAddress })
updateMonster(theirMonsterId, { ownerId: myAddress })
}

Battle Logic

battle.ts:

import { useGlacier } from './useGlacier'

export const battle = (myMonster, opponentMonster) => {
const { updateMonster } = useGlacier()
const damageToOpponent = Math.max(
myMonster.attributes.attack - opponentMonster.attributes.defense,
0
)
const damageToMe = Math.max(
opponentMonster.attributes.attack - myMonster.attributes.defense,
0
)
const myUpdatedHealth = myMonster.attributes.health - damageToMe
const opponentUpdatedHealth =
opponentMonster.attributes.health - damageToOpponent
updateMonster(myMonster.id, { 'attributes.health': myUpdatedHealth })
updateMonster(opponentMonster.id, {
'attributes.health': opponentUpdatedHealth
})
}

5. Build the UI

App.tsx:

import React, { useState } from 'react'
import { Button, Form, ListGroup } from 'react-bootstrap'
import { createNewMonster, battle } from './gameLogic'
import useGlacier from './useGlacier'

export default function App() {
const [name, setName] = useState('')
const { account, monsters, connect } = useGlacier()

// Handle monster creation, battling, etc. in this component

return (
// JSX for your game UI
)
}

6. Wrap-Up

Now, you have a basic structure for a Web3 monster battling game using GlacierDB. Expand on this foundation with richer game mechanics, enhanced UI/UX, and integration of Ethereum smart contracts for more advanced features like secure monster trading.

Happy coding!